1899. Comes to the end of the era of the Wild West and with it the times of bloody gangs and daring robberies. Industrial cities are replaced by small villages, the horses are replaced by progress in the guise of 4 wheeled monster, the law replaces gang romance romance. Arthur Morgan is one of her last representatives, a man with a violent past – robberies, robberies and murders – a regular bandit routine. Desperate courage, daring disposition and thirst for easy profit, this is what determines our hero. However, he understands that the time of easy money and unpunished robberies is coming to an end, like their own ..
HERO.
Can a bandit be called a hero? Hmmm. Arthur Morgan – a bandit, handsome, altruist (sometimes), hunter and just a good guy (sometimes). The right hand of the leader of the gang, the dance gang van der Linde. Arthur is usually not verbose, not too eloquent, but is not devoid of a kind of gangster charm, hard when you need to be tough (and they need to be almost always, the wild west, however), but Arthur is not devoid of compassion (throw a couple of cents to the beggar, help the unsuccessful hunter to the trap, bring the lonely girl to the nearest settlement or, vice versa, you decide) to decide). The life of the bandit is difficult, so we have to monitor the scale of health, which will decrease over time, making it clear that our gg is hungry, a scale of endurance and well -aimed eye (Slow MO). But something I run ahead, about everything in order.
The eye does not cut?
Graphonia. Visually the game looks very nice. Lighting 10 out of 10. It is it that creates all the juiciness of the picture. Sunny rays passing through the branches of a thick forest
Fill the picture indescribable atmosphere. At night in the light of the moon, the picture looks no less juicy. Models of characters and weapons are made with dignity and pleasant to the eye (when cleaning the weapon, or with a view of 1 face you can admire and consider everything in detail). During the gallop, you can see how the muscles on the horse of Arthur play. Animal fur, Arthur’s reminiscent hair, shiny in the sun of the path of dirt, everything looks very cool.
I would like to note separately Physics and animation of movements. All that can be broken, whether it is a bar in a brothel, the windows of the weapon store that you want to rob or the face of your offender can be broken. Having drunk a bottle of whiskey, Arthur will throw it on the ground, it will break or not depends on where the bottle falls. Going down the steep slope can lose balance, stumble, fall and cause a small landslide. Why is it hunting for a coyot when you can just knock it on a horse! The animations of movements in the game are smooth, as realistic as possible, whether you pull on the bow of the bow, searched the defeated enemy or just walk around the city, all movements will delight the eye and look natural. The facial animations, by the way, do not represent anything outstanding, but you will not see the muzzle with brick either. I would say that they remained at GTA5 level.
Interaction with the environment.
One of https://temple-nile.co.uk/ the main chips of RDR2. With almost every character in the game you can contact. To greet friendly, ask how to do, or insult and provoke a fight. Everything looks quite corny and boils down to pressing two buttons, but this brings a tole of realism to the game and, together with everything else, creates a living atmosphere. More often than all, we will have to interact (read) about our faithful companion – a horse. Well, of course, this is said loudly, because at first your horse will give on slippers at any opportunity. Download on the way, when you suddenly fall into the ambush of bandits, hide behind the shelter, brutally straighten out the offenders, fold your lips with a tube and whistle to call your brave horse to take away all the looted andiiii … You understand that your horse is already somewhere distant and generally spit on you. But as you give him yummy, cares about his purity and just say how magnificent he is, your horse will not only not leave you in the midst of the battle, but also learn a couple of new tricks!
You get a special pleasure to return to the camp from the next assignment, just being present and watching his life. Everyone is busy with his own business: someone stands on a stirrup, the other prepares for everyone food, the third
It plans the next robbery. However, we will be honest, now you will not surprise anyone. All salt is in dialogs here. In constant, infinitely different, domestic, said between things, either long and saturated conversations. Old comrades recall the old “things”, a cheerful company gathered at the fire, singing not decent songs and laughing. You can join them and sing along, or take a bottle of beer and just sit next. There are really many dialogs in the game, each of them is unique and it is they who fill the game with life. At such moments, you forget that this is just a game, a piece of software code (albeit very large).
A trifle, but nice.
What do we want from a good game? Intriguing plot, saturated and diverse gameplay, or there may be an atmosphere that will allow us to believe as much as possible in what is happening, colorful characters? Usually games offer us one sacrifice for the sake of others. RDR2 is harmonious and gives us everything at once and even a little more. Details are a slight trifle, a trifle without which is already played normally. Well, who needs these puddles that remain inside your trace, growing hair and beard, bloody traces on your shoulder from the newly cashed carcass of the murdered animal. To me! I need! Of course, you can do without them, but it is precisely such insignificant moments that create a game, making it something big than just a good project. By the number of small details, you can see how many “souls” were invested in it by the developers. Here I will list some of them:
– In the game, not only the time of day changes, but also the temperature (depending on the region) so to feel better to dress according to the weather.
– If Arthur is too addicted to food and will not be able to refuse to eat a couple of extra steaks, then he will get fat, which, however, will give a constant increase in health, but will reduce endurance if you do not happen accurately, on the contrary.
– On the body and clothes of Arthur there are dirt and traces of blood.
-Imagine that you will jump into the nearest forest for hunting, when suddenly, a frightened hare-suicidist jumps under the hooves of your horse, what happens and this happens, it remains only to refresh!
– If the horses whistle for a long time, then Arthur will exhale and take a small respite to gain air.
– After removing the skin on the carcass of the animal in the place where you hit you will see the hole from the bullet or arrows.
– Well, most importantly, in bright light, Arthur shines through the ears!
There are insanely many details and various nuances in this game, to transfer them all for a very long time, just take a word.
And what will we do?
Gameplay. Suppose you want to stretch the pleasure of the game and leave plot tasks like a cherry on the cake at the end. And then what to do if you do not go to Main quest? Yes, a lot!
You can rob trains, take the cows from the nearest ranch (of course you just do not let anyone do it), steal the stagecoach and sell them with the horses of the buyer, for a small fee of “your man” you can get a tip with a route of a stagecoach, which will lie to someone a completely unnecessary cargo, arrange raids on shelters of other gangs (we don’t need competitors (we don’t need competitors (we don’t need competitors!), you can take onions and arrows and go hunting for the skins of a hare or coyot, hares for wimpers who need these hares, take a bait for predators, a rifle with an optical sight and go to the PUM! or maybe immediately on a grizzly? Or can try good luck and go in search of a legendary animal? If nothing happens, you can always go fishing, contemplating the beauty of the nearest reservoir and thinking about the high! I don’t like fishing? Well then, you are in a bar for a poker table, get drunk and go v-bank! I was not! Well, you can just run around sidam. As you probably understood in the game to do something, everyone will find something for himself.
PLOT.
The plot is twisted around the dang and his gang that is included and Arthur himself. They are not just ordinary bandits without honor and principles, they are a family. Someone in it just recently, others for a very long time. Both understand that the bandits in the new world are not a place. “The last thing” is to disrupt Kush, once and for all to end the past, starting with a clean sheet and most importantly to preserve the lives of his loved ones – our hero wants. It will work for him or not I hope you see XD yourself.
Speaking in the simple way the plot is really cool, to observe, and even more so to feel like its participant is quite exciting, and additional quests are made no worse. Bring no and give. In one of the quests, a miraculous scientist will help to revive his “Frankenstein”, in the other to help vagabond artists in the capture of the “exotic” animals of those who escaped from the cells, having previously rubbed into confidence, we will immediately try to rob the 2 most influential family enjoying among themselves, we will participate in search of a maniac brutally clearing our victims.
Cons.
From all of the above, it may seem that the game is absolutely perfect and there were no better games and will never be. But this is far from the case, there are many good games and they are all good in their own. As well as every good game, how good it would not be, has its shortcomings. And RDR is no exception. For many in this game, the main drawback was long train
On horses. For me – no. The game looks very good in open spaces, lighting and design of the area are simply gorgeous. Therefore, I can just gallop on a horse without tension and enjoy the most common picture, which random meetings dilute from time to time. The second reason for discontent is the slowness of the game, its leisurely. Not only does he do everything in a hurry, they also did the animation for everything! Here is the cholera! You pick up a loot from the enemy – animation. Search the cabinet – animation. You take out weapons from the horse – animation! You open the door (the hero takes the handle, turns and makes movement from himself, and not just pushes the door with himself) – animation. So, I don’t bother me either, at first they want realism, they want details, and then complain about animation.Facepalm. Personally for yourself, The first minus I consider the system of honor not quite understandable to me. I will give an example. I, having previously dealt with the bandits, help the girl’s accidentally met, she is saved, the bandits are dead, everyone is happy, I begin to scoop them up, when suddenly the honor falls. VTF? I understand that this is possible if you are robbing an ordinary shepherd, or after a rowing in the bar, when you piled up the offenders begin to smon them. But what is the dishonor to rob the bandits? This does not always happen, but since I tried to play a positive character (how much it is possible to play for the bandit), sometimes I was just afraid to scrap some enemies. The second minus. I will jump for additional. The quest after half the cards, I admire the beauty of all things, so I jumped, when suddenly, it disappears! It disappears why? Because I came not at that time of the day! Or the wrong weather! There will be one quest in the game, where you need to find the NPS in a thunderstorm. What do we need to do? Set a camp, wait a certain time and come back. If the quest in the city, then go rent a room and wait. If the city does not have a hotel, then leave the city, break up the camp, wait as much as you need and go back. Or leave the game on and go brew a seagull. Of course, this can also be attributed to realism, such as I did not have time to come here and wait, but why simply, for example, when approaching the point, not turn the camera to the sky, showing us the sun enters and the moon appears? The third minus. Graphics inside. Graphics inside the houses, in caves, in any rooms where there is no source of light and shadows immediately becomes an order of magnitude worse. Fourth. And the most important drawback of this game is that it is simply unrealistic huge. I begin to be afraid for my personal life and ask me the question of where to get so much time for such games?
We will summarize.
RDR2 is a real quality product that costs every penny that you will spend on it. Rock Star show us how amazing and thoughtful to the smallest detail can be games. Now the production of the latter for the sake of financial benefits is put on stream, the game industry annually spews another Kalofduy and Assassin Creed (which were previously great games). Does the amount of time spent when creating a game on the final product? How to! Personally, I am ready to wait a year or two to see the game of the level of the RDR, than to play the consumer goods annually, inspiring yourself that this is a good game. When such projects come out, you understand that the majority of the most recently released and repared by the larger half of the game reviewers of the games are complete crap. Of course, the game has disadvantages and everyone will find their own, but they all just drown in a huge number of advantages. If this game is not 10 out of 10, then what? (rhetorical question, we all know which one).